![]() Set on a raised walkway, the arena is long, but narrow. Yoda gets to do battle in an Imperial shuttle bay. Along with Yoda, there is a bonus stage added to the mix. ![]() We were too busy beating the snot out of the AI to see what it might look like when Yoda has armor destroyed, but we're sure it won't happen too often anyway. That means the new armor destruction feature is in effect. And he is subject to all of the same gameplay rules as the other characters. He's ready to go from the moment you pop the disc into your 360. Though he is an exclusive character, Yoda is not an unlockable. Against someone like Kilik, who can extend his range with the bo staff, Yoda can be in for some trouble. He has no choice but to get up close and personal. That short stature may cancel out high attacks from enemies, but it also makes Yoda's reach the worst in Soulcal IV. He does have some weaknesses to help balance him out. It isn't all biscuits and gravy with Yoda. If you don't use defense, battles with Yoda come to a quick end. Nothing could be more humiliating then to have Yoda beckon you forward with a taunt only to then have him launch into the air and unleash a fury of lightsaber attacks. Yoda is the kind of character that, if played with some expertise, will give your opponents fits. One move has the wizened Jedi somersaulting and then planting his foot into the opponent's face repeatedly without needing to touch the ground. He moves with incredible speed and has numerous combos that launch him into the air. Though there are some limitations to the power of his lightsaber and use of the Force, Yoda is still very much the bad ass we witnessed in Episode Two. ![]() Though he's quick, those who play defensively and with patience will find their opportunities to strike. There are plenty of opportunities to land high attacks when Yoda is airborne. Don't worry though - Yoda doesn't stay on the ground for long. And that means that if he is standing on the ground, he won't be hit by high attacks. Yoda is short - there's no way around it. This is balanced by a special energy meter that drains when Yoda uses the Force. He can perform Force pushes, which can aid in ring outs or (more often) to give some spacing. As for the Force, well, Yoda does have some minor power applications here. The weapon is an extension of Yoda in the same way that Maxi's nunchaku are a part of his being. The lightsaber isn't going to lop off hands or do any more damage than the other weapons wielded in Soulcalibur 4. To keep from breaking the game, a few concessions had to be made. He wields a lightsaber, a powerful weapon that should have no trouble slicing through a steel sword or a pole arm he is a master of the Force and he's less than four feet tall. The little green Jedi poses a few unique challenges for developer Project Soul. A Yoda guest appearance in SC4 is better than having LucasArts give birth to Star Wars: Masters of Teras Kasi 2. Ever since we marveled at Yoda's fighting prowess in Star Wars: Episode II, there's been a secret hope that we'd one day see Yoda in a fighting game. Yoda doesn't fit into the Soulcalibur universe any better than SC2's Xbox exclusive character Spawn, but he is a more welcome addition.
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